Between Doors is a first person game concept that aims to engage players in a thought provoking narrative- requiring them to piece together memories of the protagonist's past.
As the level and world designer of this project, I created a game world centered around the protagonist's childhood home. Between doors heavily focuses on exploration, requiring the player to uncover the narrative themselves. Due to this focus, the world and levels in Between Doors were designed to include strong visual cues to guide the payer to the game's conclusion.
This game has no combat, requiring each level to provide unique and engaging challenges that stay grounded to our interpretation of the protagonist's memories.