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About Me

person and cat

I fell in love with computers and video games at a very young age, playing educational games on the family Macintosh IIvi the moment I could sit up on my own and click a mouse. I never stopped playing as I got older, and soon discovered the power of games as a medium to convey stories, share experiences, and provide an escape from the mundane.

My passion for video games inspired me to pursue a bachelor's degree in game development at Brock University. After my undergrad, I wanted to expand my knowledge into other kinds of interactive media, prompting me to pursue a master's degree in user experience (UX) design.

Blending my game design & UX background to specialize in gameplay UX, I spent 5 years working as a UX designer in the games industry. Currently, I'm seeking new challenges as a freelance designer- pursuing my dream of helping indie devs with their products, as well as working on my own passion projects. 

In my work, I'm a detail oriented designer who loves to work on big-picture stuff- from creating design guidelines to mapping the overarching vision of a product (and I especially love to make flowcharts and gameplay HUDs :). Ultimately, human experience is at the heart of my design approach  - and the possibility that my work could incite emotion, provoke thought, or even provide a fun escape is the driving force behind everything that I do.

Experience

June 2022-April 2026

UX Designer- Operators

Rainbow 6 Siege

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October 2020-June 2022

UX Designer- Esports and Customization

Rainbow 6 Siege

May 2020-June 2020

UX & Game Design Consultant

Neurofit VR

Sept 2019-Jan 2020

Graduate Research Assistant- Game Design & UX Consulting

University of Toronto Faculty of Information

Education

September 2018-May 2020

University of Toronto, Toronto, Ontario

Master of Information, concentration in User Experience Design

September 2012-April 2017

Brock University, St Catharines, Ontario

BA, Honours with First Class Standing in Interactive Arts and Science, concentration in Computer Game Development

Software

  • Photoshop & Illustrator

  • After Effects

  • Figma

  • Miro

  • Axure

  • Sketch

  • Unity 3D (intermediate)

Skills

  • Gameplay UX

  • Design direction & guidelines

  • Player engagement analysis

  • Investigation & research

  • Interaction design

  • User interfaces

  • Programming (novice)

    • C#​PythonJava

Get in Touch

I'd love to hear from you- whether it's critique of my work, questions about me or my portfolio, or if you just want to discuss games and UX!

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